This introductory class is a must for filmmakers and producers who want to familiarize themselves with the post-production sound process.
- maximum capacity: 6
- 6 hours of instruction
Instructor: Matthew MillerMatt is a composer and sound designer for games, film and TV, based in Toronto, Canada. His compositions are often sound design-driven, calling on a range of source materials including analog and digital synthesis, electric and acoustic instruments, handmade devices and found sounds. His work have been used for background scores, promos and special effects for TV and film trailers in the U.S., Canada and across the globe.
A few of Matt’s recent game projects include music composition and implementation for Numizamtic action board game “Light Fingers”, sound design and implementation for Secret Location’s VR “Bullet Hell” game, Blasters of the Universe; sound design and implementation for Reptoid Games action-adventure game, Fossil Hunters.
Since early 2017, Matt has been the technical sound designer at Level Curve, a collective of composers and sound designers for interactive media, VR and games, based in Toronto. Matt also teaches Game Audio Design as a part-time professor at the School of Media and Performing Arts at George Brown College. He continues to produce library music, most recently for the Universal Music/FirstCom imprint, Darkfly.
|$0 ||all-in or workshop member|
|$25 ||production member|