scheduled workshop

Tue 2 April 2019
6:00pm - 9:00pm

  • maximum capacity:
  • Instructor: Matthew Miller

    Matt is a composer and sound designer for games, film and TV, based in Toronto, Canada. His compositions are often sound design-driven, calling on a range of source materials including analog and digital synthesis, electric and acoustic instruments, handmade devices and found sounds. His work have been used for background scores, promos and special effects for TV and film trailers in the U.S., Canada and across the globe.
    A few of Matt’s recent game projects include music composition and implementation for Numizamtic action board game “Light Fingers”, sound design and implementation for Secret Location’s VR “Bullet Hell” game, Blasters of the Universe; sound design and implementation for Reptoid Games action-adventure game, Fossil Hunters.
    Since early 2017, Matt has been the technical sound designer at Level Curve, a collective of composers and sound designers for interactive media, VR and games, based in Toronto. Matt also teaches Game Audio Design as a part-time professor at the School of Media and Performing Arts at George Brown College. He continues to produce library music, most recently for the Universal Music/FirstCom imprint, Darkfly.

    https://www.mattmilleraudio.com

$0 all-in or workshop member


SOLD OUT

You can no longer register for this scheduled workshop because it is sold out. You can however express your interest in taking this workshop should it be scheduled again in future.

Office Hours: Weekdays 10:00 - 17:00
416.603.6564      Fax: 416.603.6566
76 Geary Avenue
Toronto, Ontario M6H 2B5 Canada
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